Website powered by
Faraz Khan
Faraz Khan
3D Artist
Lahore, Pakistan

Summary

Results-driven 3D Generalist with 5+ years of experience creating high-quality, optimized assets for
games, real-time applications, and interactive experiences. Skilled in modeling, sculpting, texturing, and environment design using Blender, Unreal Engine, and ZBrush. Proven ability to deliver production ready assets, collaborate with cross functional teams, and enhance visual quality while maintaining performance. Proven experience in delivering assets for live, web-based, and interactive platforms, including metaverse environments.

Skills

3D Animation3D ModelingWeapon ModelingAnatomyUV MappingTexturingTexture BakingRiggingSculpting

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
unity
unity

Productions

    • Movie
      Animated Series
    • Year
      2025
    • Role
      3D generalist
    • Company
      NorthHill Studios
    • Mobile Game
      Games
    • Year
      2022
    • Role
      3D Character Artist and Animator
    • Company
      Bloombig studio
    • Mobile Game
      Games
    • Year
      2021
    • Role
      3D Character Artist
    • Company
      Roxo studio

Experience

  • 3D Generalist at droppGroup
    Riyadh, SA
    April 2025 - Present

    • Developed real-time 3D assets, environments, and product visuals for AI-driven and

    interactive applications.

    • Contributed to multiple projects across modeling, texturing, animation, and optimization.

    • Delivered a large-scale metaverse experience for the National Museum of Qatar,

    including environments, characters, rigging, and animation.

    • Built assets in Blender and finalized them in Unity for optimized web deployment

    (Live: https://metaverse.nmoq.org.qa/ , in collaboration with Cisco)

  • Senior 3D Artist at NorthHill Studios
    56 McKinley LN Streamwood, US
    March 2024 - February 2025

    • Led a 3D art team, overseeing the creation of characters, props, and environments for various projects.

    • Managed character topology, texture painting, and 3D modeling to produce high-quality game assets.

    • Designed and developed stylized scenes in Blender, including layout composition, lighting, and rendering.

    • Collaborated with concept artists, animators, and technical teams to ensure seamless asset integration and consistency.

    • Mentored junior artists, providing guidance to enhance skills, streamline workflows, and improve overall team productivity.

  • 3D Artist at MovingStone Digital
    Islamabad, PK
    May 2022 - February 2024

    • Lead creation of 3D character models, textures, and animations for games and interactive media.

    • Built immersive game environments and crafted detailed characters for the mobile game Call to Valhalla using Unreal Engine.

    • Focused on world-building with an emphasis on optimization and high- quality visual fidelity to ensure smooth gameplay performance.

    • Utilized industry-standard tools to create realistic assets while maintaining efficient polygon counts for mobile platforms.

  • 3D Character Artist at NCU Technologies
    Islamabad, PK
    March 2021 - April 2022

    • Designed and developed high-quality characters, creatures, and skin models for games using Blender, ZBrush, Substance Painter, and Photoshop.

    • Collaborated closely with concept artists and technical teams to ensure artistic consistency and optimize assets for performance.

    • Applied advanced texturing techniques to create realistic materials and surface details, enhancing overall visual appeal.

  • 3d Artist at Bloombig studio
    Lahore, PK
    February 2020 - February 2021

    • Created high-quality character art assets for mobile games, including modeling and texturing characters and skins and promoted to 3D Animator / 3D Modeler in recognition of exceptional performance and technical skills.

    • Modeled a variety of organic and hard-surface assets, such as creatures, characters, and props, using Blender and ZBrush.

    • Developed detailed normal and displacement maps utilizing ZBrush and Photoshop to enhance asset realism and game performance.

  • 3D Artist at Roxo Studio
    Lahore, PK
    June 2019 - February 2020