Results-driven 3D Generalist with 5+ years of experience creating high-quality, optimized assets for
games, real-time applications, and interactive experiences. Skilled in modeling, sculpting, texturing, and environment design using Blender, Unreal Engine, and ZBrush. Proven ability to deliver production ready assets, collaborate with cross functional teams, and enhance visual quality while maintaining performance. Proven experience in delivering assets for live, web-based, and interactive platforms, including metaverse environments.
• Developed real-time 3D assets, environments, and product visuals for AI-driven and
interactive applications.
• Contributed to multiple projects across modeling, texturing, animation, and optimization.
• Delivered a large-scale metaverse experience for the National Museum of Qatar,
including environments, characters, rigging, and animation.
• Built assets in Blender and finalized them in Unity for optimized web deployment
(Live: https://metaverse.nmoq.org.qa/ , in collaboration with Cisco)
• Led a 3D art team, overseeing the creation of characters, props, and environments for various projects.
• Managed character topology, texture painting, and 3D modeling to produce high-quality game assets.
• Designed and developed stylized scenes in Blender, including layout composition, lighting, and rendering.
• Collaborated with concept artists, animators, and technical teams to ensure seamless asset integration and consistency.
• Mentored junior artists, providing guidance to enhance skills, streamline workflows, and improve overall team productivity.
• Lead creation of 3D character models, textures, and animations for games and interactive media.
• Built immersive game environments and crafted detailed characters for the mobile game Call to Valhalla using Unreal Engine.
• Focused on world-building with an emphasis on optimization and high- quality visual fidelity to ensure smooth gameplay performance.
• Utilized industry-standard tools to create realistic assets while maintaining efficient polygon counts for mobile platforms.
• Designed and developed high-quality characters, creatures, and skin models for games using Blender, ZBrush, Substance Painter, and Photoshop.
• Collaborated closely with concept artists and technical teams to ensure artistic consistency and optimize assets for performance.
• Applied advanced texturing techniques to create realistic materials and surface details, enhancing overall visual appeal.
• Created high-quality character art assets for mobile games, including modeling and texturing characters and skins and promoted to 3D Animator / 3D Modeler in recognition of exceptional performance and technical skills.
• Modeled a variety of organic and hard-surface assets, such as creatures, characters, and props, using Blender and ZBrush.
• Developed detailed normal and displacement maps utilizing ZBrush and Photoshop to enhance asset realism and game performance.